![]() ![]() Once you’ve been “Abyssed,” you’re stuck there with no obvious way out and beset upon by eldritch horrors. The first of these jerks show up fairly early in the game and you never know when one of them might decide to pull out the ol’ banishing beam. Instead, most of the game comes down to your ability to make the most out of what you’re given.įor instance, it’s possible to run across monsters with the power to banish your character, sending them to a randomly-generated hellscape known as the Abyss. You also don’t need to waste hours grinding for necessary gear – the option is there, sure, but it’s largely considered a waste of time and an example of a questionable playstyle. You don’t need to memorize item prices or read spoilers to learn how to deal with particular monsters, and items, spells and skills are all well-documented ingame. There’s no tricky nonsense like you’d see in Nethack. The thing that keeps me coming back to Crawl has to be the way it boils off so many unnecessary aspects of other roguelikes. As for classes, all manner of adventurers are available for your use, ranging from the typical heavily-armored Fighter to the magic-wielding Conjurer to more esoteric options like the Warper, a lightly-armored fighter/mage hybrid that focuses on teleportation magic. Races run the fantasy gamut, allowing you to be a standard human if you wish while leaving more bizarre options like Tengu and Minotaurs available to shake things up. You can design your character from a wide array of races and classes. The dungeon’s crawling with all manner of nastiness you’re going to have to rely on your weapons, wits and maybe a little divine assistance if you want to make it out alive. This isn’t even remotely the cut-and-dry quest that it might sound like, since the Orb is well-guarded and you’re going to need to dig up a few runic keys to even get into the chamber where it’s held. In “Crawl,” you play as an adventurer tasked with reaching the bottom of an immense dungeon, retrieving the mythical Orb of Zot and making your way back out with it, preferably in one piece. It’s an oldie but a goodie, a free title with unparalleled depth that still merits a look today. Originally released in 1995, the version that most players go with these days is the 2004 revision Dungeon Crawl Stone Soup. Nethack is fine, sure, so is Angband, but for my money it’s hard to find a better roguelike than Linley’s Dungeon Crawl. While there’s plenty of good options available with more coming out every day, it’s nice sometimes to look back to the classics. Roguelikes (and their more questionably-named cousins “roguelites”) are a dime-a-dozen these days, thanks largely to the popularity of the Souls titles and the me-too tendencies of the indie gaming scene. ![]()
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